Show Reel Breakdown
Please note: parts of the surrounding shots in whole scenes are used to put the composited
shots in their proper theatrical context.
Alice in Wonderland
As a senior compositing artist for the final battle sequence on Alice in Wonderland, my rolewas to assist in establishing a look for the scene’s environment. These tasks includeddesign of sky color and cloud placement, grading of CGI and live-action characters into theenvironment (particularly Alice) and techniques to achieve these goals in Katana. Allcompositing involved attention to final stereo output. Alice in Wonderland was a mixtureof full CGI, live-action and digital characters in a completely digital environment. In many ofthe shots on the demo reel, Alice is the only live-action element in the midst of a fully CGIworld. The blonde actress was filmed on a green screen using an HD camera whichpresented the usual challenges of extracting a perfect key, suppressing the green spill andthen performing the final delicate color correction of face, hair and armor into the TimBurtonesque environment in such a way as to be easily replicable across the sequence byother compositors. Oh, and then there’s the dragon spitting fire and the CGI armies.G Force
The first shot on the reel is of the Clusterstorm monster rising out of an unholy union ofspace junk and household appliances. The plate was created from a composite of otherplates with added explosive flashing and extraordinary attention to the animated monster’sintegration. The vfx elements were many and the time was short. The best part of G Forcewas compositing the CGI guinea pigs into their live-action and digital environments. It wasgood fun to integrate them using their AOV passes which provided great control over everylighting nuance of the characters and environments. As Darwin and the mole struggle onthe platform of the Clusterstorm in full CGI, I had fantastic control over every elementbecause of the expert CG character generation pipeline at Sony Pictures Imageworks.The Chroncles of Narnia Prince Caspian
The vast majority of compositing work on Prince Caspian involved integrating 3D creaturebodies with actors. MPC’s massive creature pipeline brought centuars, fauns, minotaursand countless other creatures brilliantly to life. In the battle shot featuring Susan firing herarrows, there were hundreds of fully CG animals as well as actors needing CG bodies. Theground was completely replaced with a matte painting necessitating weeks of rotoscoping and paint work.In the storming of the castle sequence, the Gryphons, the Glenstorm centaur and theAsterius minotaur were the creatures that I composited, often leading the way for othercompositors in terms of technique for each specific character. In the Gryphon shot featuredhere, Edmund’s legs were replaced with CG legs10,000 BC
Compositing these epic shots of the construction of the pyramids at Gaza as well as theextraordinary 3D woolly mammoths in this film was a spectacularly rewarding experience,requiring every compositing feat of magic known in Shake, Nuke and Maya. The 3Dpipeline at MPC for this project broke new groundwork in the art of 3D visual effectsproduction. The pyramid building shots presented here were composed of live action sets,miniature models, massive crowds, matte paintings, bluescreen elements, smoke, smokeboth practical and CG as well as the 3D woolly slave mammoths. These CGI creaturesrequired particular compositing attention to multiple 3D elements including fur, skin andbone.Harry Potter and the Order of the Phoenix
For HP5, I was a lead compositor at Double Negative in London for the veil room wandsequence in which Harry Potter and the Order of the Phoenix engage the deatheaters in awand battle. As compositing lead for the sequence, I supervised a team of compositors inreproducing and maintaining continuity for all the wand spell effects in the veil room. Alsoas sequence lead for the “battle wand” effects, I was instrumental in establishing the look ofthese battle spells which began as particle elements from the dynamics team. The wandshields and offensive strikes were designed with special 2d warping to create distortion ofboth of the particle elements as well as the plates under the elements using Shake.Combine with animated glows and flashes, throw in a pinch of exploding debris and youhave the receipe for the look of the decisive wand battle in the veil room.Talladega Nights: The Ballad of Ricky Bobby
The opening title sequence of this film was originally photographed during the day. My taskwas to grade the sequence for night. I tracked the full moon and stars elements to matchthe plate. The headlights of the car were created using optical effects in Maya. The actorswere photographed on a green screen and graded day for night.Underworld: Evolution
The first shot is the signature shot of the film and at least four senior compositorscontributed to it. I composited the 3d helicoptor propellor and indeed handled theSusan Weeks Reel Breakdown page 3propellor for many of the shots in the film. It featured prominently in the Talon sequence.I did all of the compositing for the 3d propellor, creature talons, the 3d and practicalsevered hands as well as all of the blood effects in this entire sequence.Stealth
In these three shots of the Kara Ejects sequence done at Animal Logic in Australia, theJessica Biel-Kara character hurtling to the ground is the only real live action element in thescene. The clouds, the ground plane, the falling debris, atmosphere, smoke and particle bitsare all CGI. As one of the lead compositors on Kara Ejects, I set the overall look and tone ofthe sequence with the first shot featured here. The second shot required months ofrendering and compositing to achieve the effect of the character falling through theatmosphere chased by flaming stealth bomber debris. All three shots were shot on arevolving gimbol in a green screen stage at Fox Studios and composited with the CGIelements using Shake. The composites were huge and certainly tested everyone’s abilitiesas well as the robustness of the AL facility.Thunderbirds
In the first two shots, Alan and Fermat are photographed on a greenscreen set with T1. Thecatwalk beneath their feet and the silo beyond it are CGI elements. A color curve producedthe glowing green goo effect.Harry Potter and the Chamber of Secrets
Dobby Team: Aside from the usual 3D character compositing needs, Dobby often requiredspecial attention, particularly his little stained pillowcase. Breaks in the 3D clothsimulations were repaired by tracking in patches and rotoscoping shadows. We added littleburlap threads to enhance the impression of the cloth’s reality.In the bedroom scene, the glowing, wet look of Dobby's tears was achieved by tracking atiny lens flare into the end of each tear.All of Dobby’s scenes needed much light and shadow work. In the shot in which he hitshimself with the lamp, the lighting effects on the wall were done with roto mattes andgradations.Star Wars II - Attack of the Clones
In the steam vent sequence, I was given the opportunity to create the environment aroundthe spaceship and composited all of the shots in this sequence. The landing platform is aminiature, all of the steam elements are practical, the characters are photographed on abluescreen stage while the ship is a CGI element.The droid factory sequence involved highly detailed background environments compositedwith the CGI Genosian creatures and blue screen live action plates.The last Clone War shot is almost entirely CGI elements. Almost everything in those shots isCGI with the exception of the background smoke and pyro explosions.Pearl Harbor
The first attack on air field combined many practical and CGI elements. The flying planesand the exploding planes on the ground are CGI. All the explosions and smoke elementsare practical. The muzzle flashes on the flying airplanes were created by paintingindividual frames of flame elements which were then animated procedurally.The main explosion on the Oklahoma battleship contains many different elements. Thesmoke is a mixture of CGI and practical elements as are the water and all of the debris. Iused Elastic Reality to put the stunt sailors on the deck of the boat and in the water. Thesailors in the far background, the rear part of the ship and the falling tower are CGI.The Perfect Storm
Most of the shots in the Mistral rescue sequence were photographed in a bluescreen tankand later enhanced with practical splashes and water elements outside the windows andwater trickles on the windows. The ocean in The Perfect Storm was a CGI character thatneeded a lot of loving care with the composite because it was so difficult for the TechnicalDirectors to create. The first and last shots are completely CGI.Star Wars I - The Phantom Menace
All of these shots in the Tattooine and Pod race sequneces were photographed on abluescreen to which highly detailed background composites or completely CGI backgroundswere added. I was often assigned close-up shots because of my skills extracting hair mattesfrom a bluescreen.Galaxy Quest
The CGI pod landing in the dusty background was composited with a sky matte paintingwhile the engine vapor and swirling dust are practical elements.The main spaceship elements in this first battle sequence were miniature modelsphotographed with a motion control camera. They were fabulous and we used all of our 2Dcompositing tricks to make them fully come alive.The Omega sequence was composed of a combination of bluescreen photography and CGI"omega" effects.” I was lead compositor on this sequence, performing all of the compositingand 2d tasks including bluescreen extraction and warp effects.The Lost World: Jurassic Park II
In the days before ILM's comptime software, finessing of the composite was done mostlywith frame by frame paintwork using Matador. I did all of these shots in the Roundupsequence in this manner, carefully painting dust and grass over the dinosaurs as well ascolor balancing everything into these shots. Essentially, they were all fine-tuned with paint.I also did all of the rotoscoping and target removals for this sequence. In the shot, wherethe jeep is hit by the Friar Tuck dino, the timing of the stunt didn’t work properly as it wasphotographed. I painted out the edges of the jeep and retimed the jeep hit, painting back inthe broken glass and everything else that needed to be reworked.In this raptors on the rooftop shot, I painted and rotoscoped all of the mattes for JulianneMoore as the raptors fight around her.